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Liamleft a comment
When it comes to accessing personal data, I'm not keen. For coding things I can't where it's isolated from my system, I'm happy to work with it. I think it will be a long time to build trust with AI. We've seen it at its very early stages of development and it's still massively error prone.
BrowserPod for Node.js runs untrusted code, such as that generated by AI agents, within an in-browser, sandboxed Node runtime called a Pod.
Pods have high fidelity with native Node.js, and come with a virtual filesystem, multiprocess support, and Portals - public URLs for shareable previews.
With BrowserPod, you can build agentic tools and web IDEs without server side compute.
Node.js is the first runtime engine for BrowserPod, a language-agnostic, universal execution layer for the browser.

BrowserPod for Node.jsRun AI code safely in a browser-based serverless sandbox.
WebVM is a virtual Linux environment running in the browser via WebAssembly.
WebVM doesnât require registration. It can be forked, unmodified with no restrictions.
WebVM is powered by CheerpX, an x86 virtualization engine in WASM which enables the safe, sandboxed execution of Linux binaries client-side.
CheerpX includes an x86-to-WebAssembly JIT compiler, a virtual block-based file system, and a Linux syscall emulator.
Both WebVM and CheerpX are free-to-use for FOSS and personal projects.

WebVMRun a full Linux environment in the browser
Liamleft a comment
WebVM is a serverless virtual Linux machine that runs a complete, unmodified Debian distribution of Linux in the browser, using WebAssembly. Iâve been looking at the underlying tech, and the engineering required to solve the "fidelity gap" is worth noting: The CheerpX engine: a WebAssembly virtualization engine for Linux binaries, based on a x86-to-WebAssembly JIT compiler. Operating system...

WebVMRun a full Linux environment in the browser
Liamleft a comment
On the one hand, who can blame them? Lower production costs and speed to market is a pretty tempting promise. On the other hand, AI (as it currently stands) doesn't seem ready for professional production. One only needs to look at the recent McDonald's Netherlands Christmas ad. The ad was AI-generated, pretty obviously so. It has been mercilessly roasted by general audiences for its poor...
The House of Mouse lets in AI
Jeff BensonJoin the discussion
Liamleft a comment
Love this idea and love that you've not required registration. The only thing I'm finding in a laptop browser is that the level of magnification on the planets can be a little unsatisfying. When I go into dev tools and look at mobile view, it's much better. I think it might just need some tweaking on the responsive design element. Overall, great idea with the right motivations. I'm excited to...

TheređŞ Your cosmic compass through the galaxy
Liamleft a comment
Really cool. I love this as someone midway through a project and struggling most with the design element. Any plans to bring this game design engines as a plug-in?

Gamelabs StudioVibe-code your game animations and spritesheets
QtScrcpy supports displaying and controlling Android devices via USB or over network. It does NOT require root privileges.
It supports three major platforms: GNU/Linux, Windows and macOS.
It focuses on:
- lightness (displays only the device screen)
- performance (30~60 fps)
- quality (1920Ă1080 or above)
- low latency (35~70ms)
- low startup time (only about 1 second to display the first frame)
non-intrusiveness (nothing will be installed on the device)

QtScrcpyReal-time Android-device control for Windows, Mac and Linux
Liamleft a comment
If you love MacOS, but prefer the flexibility of Android for your mobile devices, this is a great shout. You can connect to your device via USB or over the network to use it as a productivity tool. As a marketer, I've used it during events as a quick and easy way to provide screens and interactivity. This isn't my app, but one built a host of developers over on GitHub.

QtScrcpyReal-time Android-device control for Windows, Mac and Linux



