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Jailen Daltonleft a comment
My current product is completely free and I'm not sure that'll change. The core insight was that trust is the product — if parents have to pay to find out if a game is safe for their kid, they won't use it, and then the whole thing fails. Free removes the friction entirely and lets the tool prove itself first. Revenue conversation comes later once there's real usage to build on.
Jailen Daltonleft a comment
Same boat right now. First launch, no audience, just a tool I built because the problem was real and nobody else was solving it. What helped me was stopping thinking about the vote count and focusing on the first comment — if the maker comment is genuine and invites conversation, the rest follows. Good luck, rooting for you.
Launching on Product Hunt Next Week... and Honestly, I'm Nervous
Imtiyaz Join the discussion
Jailen Daltonleft a comment
Honestly the tagline. I've scrolled past so many launches because the tagline was trying too hard to be clever and I still had no idea what it actually did. Thumbnail is underrated too. If I can see a real screenshot of the product I'm way more likely to click than if it's just a logo sitting on a color.
