Crystal Chang

About

Founder and brand builder in Taipei, creating playful AI experiences at the intersection of literature, design, and human reflection. I’m interested in how bounded AI can make complex ideas more personal, memorable, and accessible—without replacing the original work.

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Maker History

Forums

12d ago

Talk Me Out of It - A virtual fitting room that gives you a second opinion

Talk Me Out of It combines virtual try-on with a five-question shopping reality check. Try a garment using YouCam Apparel VTO, then get a clear verdict: worth trying in person or skip it. Need another opinion? Ask a friend, share your look, and unlock more try-ons. Built for that awkward moment between “I want this” and “I’m checking out.”

When AI enters a classic, what should it be allowed to change?

While building Odyssey, I kept returning to one design question: when AI enters a classic, what should it be allowed to change?

I chose a bounded system. The route across fourteen shores is fixed. A deterministic engine controls progress, choices, and endings. GPT-5.6 voices Homer and a small set of divine encounters, but each voice has limited authority. Penelope s final recognition is authored rather than generated.

That makes the experience less open than a generic chatbot, but more faithful to the original work and, I believe, more trustworthy.

I m curious how other makers draw this line. In literary or educational products, should AI maximize freedom, or work within a clearly authored structure?

2mo ago

Odyssey: The Journey Home - An AI literary journey where Homer remembers your choices

Odyssey turns Homer’s epic into a reflective journey across fourteen fixed shores. The route never changes; your words do. GPT-5.6 interprets your choices through Homer, bounded divine encounters, Journey Memory, and a final return at Ithaca. Unlike trivia or branching fan fiction, Odyssey preserves the architecture of the classic while making it personal, replayable, and returnable.
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