Launched this week

V2Fun
Generate 3D character with 8K textures and AI motion capture
1.1K followers
Generate 3D character with 8K textures and AI motion capture
1.1K followers
V2Fun is an AI 3D creation platform built with self-developed 3D modeling and AI motion capture models. It helps creators turn images, prompts, and videos into high-quality 3D models, enhance assets with advanced 8K texture generation, and create motion-ready characters without switching between separate modeling, texturing, and mocap tools. V2Fun also supports image generation through models including Nano Banana and others, so creators can explore visual concepts and bring them into 3D faster.











motion capture from a regular video is the part that removes a tool, not just adds one. does it hold up on messy footage, two people or occlusion?
V2Fun
@andrewzakonov It actually holds up remarkably well! For occlusion, our AI predicts and interpolates hidden joints to keep the motion fluid even when a limb is temporarily blocked. When it comes to messy footage with multiple people, our latest update includes a feature that lets you manually select a specific target subject in the video. This allows the pipeline to ignore background noise and extract clean motion data solely from the person you chose.
The idea of going from an image or a prompt straight to a rigged, motion-ready 3D character in one place is really appealing — switching between modeling, texturing and mocap tools is usually the painful part. Quick question: can the finished models be exported in standard formats like FBX or GLB to use in Blender / Unity?
V2Fun
@andrei_rebrov1 Yes, absolutely! You can export your finished models directly in standard formats like FBX, GLB, and OBJ. Since these are universal formats, they will drop right into Blender, Unity, Unreal Engine, or other tool and game engine without any format conversion hassle.
I really like the vision of collapsing modeling, texturing, and motion capture into a single workflow. As AI models continue improving, do you think creators will eventually stop thinking in terms of separate pipeline stages altogether, or will professionals always want the ability to intervene at each step?
V2Fun
@tarqiya_forgah That’s exactly our vision. We want AI to handle the repetitive work while keeping creators in control whenever they need it.
The video-to-mocap without a separate pipeline is the interesting bit for me, most tools make you bounce between modeling, texturing, and mocap apps. What formats do the motion-ready characters export to, and are they rigged clean enough to drop straight into Blender or Unity?
V2Fun
@lennoxbeflying Thanks! Yes, you can export to FBX, GLB, OBJ, STL, USDZ, and BLEND, and the rigged assets are designed to work smoothly in Blender, Unity, and Unreal. We’re continuously improving the workflow based on creator feedback.
Typeless
Can the motion capture output be used in Blender or Unity?
V2Fun
@yuki1028 Yes, absolutely! The motion capture data generated on V2Fun can be easily exported to standard formats (such as .bvh .fbx or .glb).
seems fun. I have many experiences with those tools , there are multiple issues :
main pain is messy geometry.
I need low poly too.
most of the time animations and rigid body only support humanoid.
should be very good with creatures too not just humans characters.
V2Fun
@mohsen_bashirzadeh You hit the exact pain points of 3D production. Cleaner automated topology, low-poly optimization, and expanding our motion capture and rigging to creatures and quadrupeds are all highly prioritized on our roadmap. Additionally, to make things easier right now, V2Fun supports a two-way pipeline. If you need to manually clean up geometry or tweak bones in Blender, you can easily re-upload your edited model back to our platform to complete the texturing or motion capture retargeting. Thank you for such professional feedback—we are working hard to bridge these gaps!
@yifu_wang93 thx , I am eagerly awaiting good news and wish you success.
Invoko
Do you plan to offer team accounts for studios or small game teams?
V2Fun
@mingyouagi Thanks Ming! Yes, team accounts are something we’re planning for.
V2Fun
@mingyouagi Yes, absolutely! Providing team and studio accounts is a key part of our roadmap. We've actually already begun collaborating with enterprise partners on our API. We absolutely plan to open up the API interfaces directly on our platform for everyone in the near future, stay tuned!