r4nkt

r4nkt

Drop-in gamification service to add value to your app.

4 followers

R4nkt provides developers on any platform with an easy way to add gamification features to your game, application, or website.
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Looks cool but can you show what we can do with it, instead of just showing the interface ? Explain the added value, show examples !
Travis Elkins
@_epistol_ Hey...! Thanks for your comment/feedback. (I'm getting "INVALID CONTENT DETECTED" and I don't know what it is, so I'm going to post in blocks.) Yes, I can try to tell you what you can do with it. I may have to put some of my "creative skillz" to the test to come up with something visual. In the meantime, I'll try to explain here in this reply.... When I mention "app", I mean your app, game, website, or whatever. :-) First of all, r4nkt.com is a SaaS that is essentially an API that is used by *your* app. The admin interface is about all there is to show. It will grow, of course, as features grow and it becomes more clear what metrics/reports people are interested in, but there's otherwise not a lot of exciting visuals when actually using the service.
Travis Elkins
@_epistol_ (second batch) Second, for those who don't already know, there are some benefits of gamifying your app. You can read a bit about some of those from a birds-eye perspective here: r4nkt.com/blog/why-gamify-my-app. This is just one side of the value. That is *our* customers will enjoy those benefits. The other side is that you will get a large part of the gamification for a fraction of the cost that it would take to do it in-house. R4nkt does as much of the heavy lifting as possible and leaves you to focus on whatever it is that makes your app great. Now, though, you get the aforementioned benefits of gamification with minimal cost.
Travis Elkins
@_epistol_ (third batch) Third....this is how it works: - You decide what actions within your app are interesting. These are things your users can do. Close a sale, submit a blog post, or slay a dragon. - You decide what actions you want to reward, encourage, observe, or whatever and you create achievements based on those. Closing 1 sale earns the Now I'm a Salesperson achievement. Closing 10 sales earns the Up and Comer achievement. - Your users' activities are reported via API to r4nkt.com, which determines whether or not any related achievements have been earned. - Whenever an achievement is earned, r4nkt.com assigns points to the relevant leaderboards and notifies your app. - Your app can update your user, handle any related rewards, and display the player's rank on the app's default leaderboard. This is just a very simple description of how it works. It's meant to be 100% usable via the API. The admin interface gives customers a way to administer their app's gamification resources via a GUI, but reporting activities and notifications of badges earned all take place via API/webhooks. Also, the achievements can be very simple, but they can also be quite complex. There are some features that make it possible to build sets of (reusable) criteria that determine whether or not a given achievement has been earned. There are several basic types of criteria (with more on the way) and the idea of (reusable and nestable) criteria groups...all of which can be combined for complex achievements. R4nkt wants to keep your code clean, so you only report activities that your user has done and then you respond to webhooks. One of the things we have done is to introduce the idea of reactions. Sometimes you might have one things that's done that really needs to cascade or domino one or more *other* actions. This helps keep your code more clean, knowing you only have to report the "top" action and then all the other reactions will be reported as well. For example, you might have the following actions: "submit content", "submit blog post", and "submit comment". Then, you would have achievements related to all three. Finally, you tell r4nkt.com about the following reactions: - "submit blog post" -> "submit content" - "submit comment" -> "submit content" Now, you only have to worry about reporting the "top" actions...and you can trust that the *reactions* will be created automatically. It's quality of life improvements like these that we have built into r4nkt.com that we believe will add value for our customers. And, of course, we have a growing list of things that will be added as time permits. I know this is another Wall of Text, but I hope it's helped answer some of your questions. I'll see about getting something more visual up, but I can't guarantee anything with regards to time/quality. ;-) In the meantime, though, I'm happy to continue to answer any further questions you might have. Just let me know...! :-) Thanks again. :-)
Travis Elkins
@_epistol_ Hi, again. I had some time -- finally...! -- to record a video. Check this out to see a simple walk-through:
Gabe Perez
Would love to see a sample or demo of the product in action in addition to the interface. Seems really interesting and the visuals will help show us what r4nkt is capable of.
Travis Elkins
@gabe__perez Thanks for your feedback. You're the second to suggest that something visual would be helpful. As I noted in other comments, r4nkt.com is a service that provides an API for customers. The UI is almost exclusively used to set up your app's gamification resources. In fact, it's not even needed; everything can be done via API. But...I think it could be a good idea to try to find some ways to show "a sample or demo of the product in action", as you suggested. It's just a matter of trying to figure out a good way to do so. So...I'll try to get the ball rolling and come back here with something along the lines of what you're talking about. Soon, hopefully. :-) Thanks again. :-)
Travis Elkins
@gabe__perez Hey. I finally had some time to record a video. For a simple walk-through, check this out:
Gabe Perez
@telkins awesome! I added it to the product's page as well. This will be helpful for those who want a glimpse of what r4nkt is like :)
Travis Elkins
@gabe__perez Thanks...! 🤓
Nathan Svirsky
This looks really interesting! I've signed up ✍️
Travis Elkins
@nathansvirsky Thanks for your comment...as well as for signing up. You should be getting an invitation to fill out a short survey sometime today...if you haven't already. Please keep an eye on your inbox. (You may want to check your promotions/spam folders, too, just in case. I just read a thread about someone having issues with the same mail service provider (https://twitter.com/christophrum...) that r4nkt.com uses.) Anyway, may I ask for more detail...? What is it that jumps out at you, good or bad...? Thanks again. :-)
Travis Elkins
2020 provided that little extra time that was needed to get r4nkt ready to be introduced to the world. It was recently "opened" up to developers interested in participating in our early access program to iron out any wrinkles that might have been missed as well as to help us see how it works "in the wild". Please take a look at the site and come back with any feedback or questions you might have. And, of course, if you're interested in gamifying your app, sign up for the early access program on the home page.
Travis Elkins
I just wanted to share my first swing at making a walk-through/demo video of r4nkt:
Check it out and let me know what your thoughts are. 🤓
Travis Elkins
r4nkt now supports streaks. Learn more: https://r4nkt.com/blog/get-your-... 🚀