
InkZen
Fluid ink focus timer with procedural audio and Metal
2 followers
Fluid ink focus timer with procedural audio and Metal
2 followers
Most focus apps use static timers or game engines. InkZen uses Metal Compute Shaders. We built a custom fluid dynamics engine to simulate real carbon ink drying on rice paperโa non-repeating visual anchor for flow. Key Differentiators: ๐ง Real-time Physics: Ink flow is calculated, not pre-rendered. ๐ Procedural Audio: Rain & bells are generated stochastically, never looping. ๐๏ธ Native iOS: WidgetKit & Live Activities integration. ๐ธ Divine Will: Physics-based decision making.
