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Flocking Simulator (Boids)

Flocking Simulator (Boids)

Interactive boids simulation to explore flocking.

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This is a real-time interactive simulation based on the classic boids flocking algorithm, originally introduced by Craig Reynolds. Watch hundreds of agents come to life using just three simple rules: Alignment (match direction) Cohesion (stay together) Separation (avoid crowding) What makes it fun? You can actually play with the system. 🔹 Add attractors and repellers 🔹 Observe emergent patterns in real time 🔹 See chaos turn into organized motion

Flocking Simulator (Boids) makers

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