Launched this week
Effects SDK helps developers add production-ready AI video and audio effects to web, desktop, and mobile apps. Add background blur, virtual backgrounds, smart framing, lighting correction, beautification, overlays, avatars, and real-time noise suppression — all running client-side, without sending video or audio to our servers.











How does it hold up on lower-end mobile devices when running multiple effects like background blur and noise suppression at the same time?
How does this hold up on lower-end mobile devices in terms of latency and battery drain when running multiple effects like background blur plus noise suppression at the same time?
How does the SDK handle different device hardware since everything runs client-side, and is there a fallback or quality adjustment when the device can't keep up?
The client-side approach is genuinely impressive, especially the real-time noise suppression running smoothly in the browser without any server round-trips. Curious how it holds up on lower-end mobile devices.
Does the client-side processing still hit performance hard on mid-range mobile devices, especially when stacking effects like background blur plus noise suppression at the same time?
How does the client-side processing actually hold up on lower-end mobile devices, especially with multiple effects like background blur and noise suppression running together? Curious about performance tradeoffs there.
How does the SDK handle performance on lower-end mobile devices, especially with real-time noise suppression and background blur running at the same time?