Launching today

Brainloot
Task management for Unity teams - same cards in the editor
33 followers
Task management for Unity teams - same cards in the editor
33 followers
Brainloot is game-dev project management for Unity and Unreal teams. Collectible-card boards on the web with My Hand and Focus Mode so you work from a small active set, not an overwhelming backlog. Unity Bridge (editor dock + Scene pins) and Unreal Bridge (alpha) keep the same tasks where you build. Discord intake routes player bug reports and feature asks into your board. Share public read-only boards with your community. Web, editor, and phone on one studio board. Free to start.









Hi everyone π
I'm Anthony β solo developer behind Brainloot
The description covers the product better than I could in one paragraph: game-dev PM with collectible-card boards, My Hand, Unity/Unreal editor bridges, Discord intake, and public boards when you want the community watching progress
It didn't start there. I originally built it because opening Trello meant instant overwhelm β hundreds of tasks staring back. My Hand was the fix: pull a few cards, ship, draw again
Early QA and Reddit testers changed the roadmap. Almost nobody asked for more features. They wanted clearer onboarding, smoother day-to-day workflows, and the engine/community layer to feel native β not bolted on
That's what I've been shipping toward
If you try it, I'd love honest feedback:
β’ Does My Hand click on first use?
β’ If you use Unity, does the editor dock feel worth keeping open?
β’ Anything confusing in the first five minutes?
Tell me what works and what doesn't. That's how Brainloot has improved so far
Thanks for stopping by π
@ant_brainloot Gamifying project management sounds like a lot of fun :) taking something that can be boring and turning it into an engaging experience! well done folks, love it ^^
@therayessΒ thank you!
That's definitely how we started out as a simple gamified board but over the weeks of people using it it evolved into a much more complex and integrated system.
Something I never actually planned or envisioned - I listened to user feedback and iterated and refined to get to this product.
There's still much more to work on and add to further improve and I can't wait!