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Anthroposcaper
Tag a 2D plan, get a 3D urban environment model
59 followers
Tag a 2D plan, get a 3D urban environment model
59 followers
Draw a 2D plan in the browser or import a DXF, then tag its faces and lines. Turn your own GLB models into templates, and Anthroposcaper lays them along every matching edge, corners and junctions included, into a textured 3D scene. Change one tag or drawing and the scene rebuilds. Export to GLB for your 3D editor or game engine. Connect your AI agent over MCP: it helps set up templates, configure tags and materials, and keep the project organized. You stay in control of the result.





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Viktor.comAn AI coworker that actually does the work
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How much editing can be done after the first 3D scene is generated?
@bastienrenard Pretty much everything, but you edit what the scene is built from, not the generated mesh itself. Each Build 3D regenerates the scene from:
• the plan: move, trim or extend lines, redraw a region;
• tags and attributes: change what a region or edge is, adjust heights, slopes and offsets, down to individual points;
• templates: swap the GLB model or change how it repeats and stretches along edges;
• materials and textures.
All of it has full undo/redo, and models you place by hand stay where you put them. For a one-off touch-up on the final mesh there's the GLB export to Blender; just keep in mind those edits won't survive the next rebuild.
A detail that's easy to miss from the screenshots: the "2D" plan is actually 3D. Every point has a height, set while drawing or imported from DXF, and the generated geometry follows it. So a road can run up a slope, and a set of contour lines turns into terrain. If you have a survey plan with elevations, the heights come in with the import.
I can see this being useful for quickly testing different street layouts without rebuilding everything by hand.
@fletcher_graham In my 3D work I often had to prepare several street layout variants that differed only slightly. Here you keep each variant as its own drawing in the same project, they all share the same templates, and a new variant is just a few moved lines and one Build 3D.