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Anthroposcaper
Tag a 2D plan, get a 3D urban environment model
19 followers
Tag a 2D plan, get a 3D urban environment model
19 followers
Draw a 2D plan in the browser or import a DXF, then tag its faces and lines. Turn your own GLB models into templates, and Anthroposcaper lays them along every matching edge, corners and junctions included, into a textured 3D scene. Change one tag or drawing and the scene rebuilds. Export to GLB for your 3D editor or game engine. Connect your AI agent over MCP: it helps set up templates, configure tags and materials, and keep the project organized. You stay in control of the result.





Anthroposcaper
Could this work well for creating environments for games where roads buildings and street elements need to stay aligned when the layout changes?
Anthroposcaper
@alheri_muryaΒ Yes, with one honest caveat. All generated geometry is bound to the lines of the 2D plan and built from them. Move or reshape a line, press Build 3D, and everything attached to it (curbs, sidewalks, fences, repeated street elements) is rebuilt along its new position, corners included.
What's not there yet is constraints between the lines themselves. If you move one edge of a road, the parallel sidewalk line won't follow on its own; you move it too. A constraint solver for that is on the roadmap.
Anthroposcaper
A detail that's easy to miss from the screenshots: the "2D" plan is actually 3D. Every point has a height, set while drawing or imported from DXF, and the generated geometry follows it. So a road can run up a slope, and a set of contour lines turns into terrain. If you have a survey plan with elevations, the heights come in with the import.