The problem with AI art in a game is never the first image. It is the fiftieth. Every generation is an independent roll, so nothing matches and you cannot build a set. Bitwright never generates an image. The model writes a description and your browser draws it, so a sprite is a named palette plus a stack of parts. Tick "match the open sprite" and the next one inherits that palette, viewpoint and detail. Sprites drawn a week apart belong together. Every part stays editable afterwards.
Hi Product Hunt.
The problem with AI art in a game is never the first image. It is the
fiftieth. Every generation is an independent roll of the dice, so your
chest and your crate and your barrel each come back in a different style,
at a different scale, lit from a different angle. You end up with fifty
nice pictures and no set.
Bitwright is built the other way round. It does not generate an image at
all. The model writes a description of the sprite, and a renderer in your
browser draws it, so what you get is a small palette of named colours and
a stack of parts. Tick "match the open sprite" and the next one reuses
that same palette, viewpoint and level of detail. Sprites drawn a week
apart still belong together.
The same fact makes them editable after the event. Switch a part off,
recolour one material, make the glass more transparent. Nothing is baked.
I built it because I needed it. I am making a colony sim, I needed a
hundred small props, and I am not an artist. It draws most of the game's
furniture now.
Five sprites free, no card. I will be here all day, and if it draws
something ridiculous I would like to see it :D