Vector.Tango turn your room into a miniature airport as an air traffic controller in full control of an interactive 3D airspace.
We just launched in early access on the Meta Quest 3, Pro, and 3s. Jo
hey everyone! I'm Scobel and this is my mixed reality air traffic control simulator built for the Meta Quest series of AR headsets (coming soon to Vision Pro). The game was inspired by my father's 35 year career as an air traffic controller.
Vector.Tango. was built in Unity entirely with LLM models. every pixel, 3D model, gameplay mechanic, music, sound effect, and game interface was designed in collaboration with OpenAI's Astra model over the last few weeks using a series of workflows and tools like Blender, ElevenLabs, Krea and others.
Frank had a brain injury in 2020 and has been watching me build this on live steams and
Everything. This entire mixed reality game for the Meta Quest was built with Astra and agentic workflows. Everything from the 3D models created in Blender, the logo and graphics created in Krea, the instructor and pilot radio chatter in Eleven Labs, and the actual gameplay created in Unity. Everything was orchestrated by single codex agent running on a Linux box accessed through voice to text on the ChatGPT app. This agent used a Mac Server with Blender, MCPs for Unity and Meta, and had a small team of agents working together to build this app. My role was product direction and quality control acting as a tester for each new build. Not a single part of this entire game experience was touched by a human hand, keyboard or mouse.
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