Today I'm launching Three.js Grassworks on Product Hunt.
This project started with a problem that kept bothering me while working on large Three.js environments. Grass seems like such a small detail, but once you try to cover an entire world with it, things get complicated very quickly.
A complete grass system for Three.js and WebGPU, built to make dense, realistic, and performant grass easy to add to your 3D environments. Create expansive grass fields with dynamic wind, terrain interaction, multiple grass styles, and the tools to shape your world exactly the way you want.