Hey folks!
We've worked on a (true) AI pixel art generator for the Sprite Fusion tool suite. Let me know your thoughts :)
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The in-browser animation timeline is such a smart move, no clunky downloads just to test a frame. Really appreciate how clean the export pipeline feels for actual game-ready assets.
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Spritesheet generation worked surprisingly well on my first try and the export to PNG was clean and game-ready. Honestly didn't expect a browser tool to nail the pixel grid so consistently.
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@hugodpz I love the whole retro theme; it feels like I am playing a rpg on nintendo. The free tilesets are inviting. Have you tried with free credits for a new feature like the pixel art generator? Curious to know the ROI as I am also facing the same dilemma. Best of luck with the launch.
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would love a palette swap feature so i can quickly generate different color variations of the same sprite for power-ups or team colors, that would save me a ton of time when building out assets for my game
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The spritesheet export worked surprisingly well straight from the browser, no install needed. Played around with a character and the animation frames came out clean and ready to drop into my project.
Report
the in-browser spritesheet workflow is genuinely clever, especially being able to edit and export game-ready assets without bouncing to another tool.
Replies
PaperClip
The in-browser animation timeline is such a smart move, no clunky downloads just to test a frame. Really appreciate how clean the export pipeline feels for actual game-ready assets.
Spritesheet generation worked surprisingly well on my first try and the export to PNG was clean and game-ready. Honestly didn't expect a browser tool to nail the pixel grid so consistently.
@hugodpz I love the whole retro theme; it feels like I am playing a rpg on nintendo. The free tilesets are inviting. Have you tried with free credits for a new feature like the pixel art generator? Curious to know the ROI as I am also facing the same dilemma. Best of luck with the launch.
would love a palette swap feature so i can quickly generate different color variations of the same sprite for power-ups or team colors, that would save me a ton of time when building out assets for my game
The spritesheet export worked surprisingly well straight from the browser, no install needed. Played around with a character and the animation frames came out clean and ready to drop into my project.
the in-browser spritesheet workflow is genuinely clever, especially being able to edit and export game-ready assets without bouncing to another tool.