What I learned from building a simple tool: the hard part isn't always the product

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I’ve been building Boldifont, a small tool that turns regular text into bold and styled text that people can copy and use across the web.

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One thing this project has made me think about is how different building a simple product feels from building a complicated one.

The core functionality is straightforward. But once the basic product works, the interesting questions begin:

  • How do you decide which features are actually worth adding?

  • How do you get your first users without spending heavily on advertising?

  • How do you distinguish useful feedback from feature requests that would make the product unnecessarily complicated?

  • At what point should a simple utility become a broader product?

My current approach is to keep the core experience extremely simple and let actual user behavior guide what I build next.

I’m curious about other makers here:

When you launched a simple product, what did you learn that you didn't expect before launch?

I'd especially like to hear about things you changed—or deliberately chose not to change—because of early user feedback.

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