I built an endless flight toy with GPT-6 Astra + Blender MCP - what should I improve?

I’ve been building Elsewhere, a calm, open-ended flight toy about exploring places that don’t exist.

You get a small aircraft, an endless sky, and no mission to complete. The world is generated as you fly: mountains, islands, coastlines, clouds, changing light, and small low-poly landmarks to discover.

I’d love practical feedback from other makers:

- Does the world feel inviting enough to explore?

- What would make the first five minutes more memorable?

- Should the next focus be richer environmental detail, more aircraft variety, or a stronger sense of discovery?

Here’s the current build:

I’m especially interested in what makes you want to keep flying toward the next landmark.

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