RepoRoad - The endless lo-fi drive where every repo is a building

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GitHub is where people pour years of their life — and it all arrives as a row in a list. RepoRoad gives some life to that list. Every repository is a building on one shared road: same road, same time, same lo-fi track for everyone on it. Stars set the height, a floor per 10,000. Explore projects, chat with visitors, send chickens across the road. Add your repo and design its building. Less leaderboard, more neighbourhood — would love to see your repo out there.

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Hey Product Hunt 👋 GitHub is where people put years of their life. Nights, weekends, the thing you keep thinking about in the shower, or when you should be enjoying your life — poured into a project because you thought it might change something. And then it arrives in the world as a row in a list. A name, a small description and a star count (maybe just one from yourself). I built RepoRoad because I wanted a place to come together — show what you made, wander past what other people made, and maybe make a friend at the roadside. Less leaderboard, more neighbourhood. The chat, and music and animation is all live so your listening and seeing what everyone else is. It's a place where you're not grinding alone, you're out there at the same time as whoever else is. If it turns out people like this, I'd love to keep going: - Lights on in the windows when a repo's been pushed to recently, so you can see who's up late working - Maybe more visuals based on activity, or number of issues, commits etc - A map of the whole road, with neighbourhoods — so you can go looking, not just drive and hope - Sending something more than chickens It's an early prototype and rough in places. Two things I'd genuinely like your answer to: does seeing it make you want to put your own repo out there, and what would bring you back to the road a second time? Keen for any and all suggestions — I'll read every one.
What became possible in your product with Astra that was not practical before?
I'm just one person. Astra helped me plan it, implement it, test it, and build out the whole engine — the voxel graphics and all of it — spawning sub-agents that worked in parallel. And the resets saved me a few times! None of this would have been possible on my own, especially in such a short timeframe!