PC Anatomy - Explore and take apart a computer in interactive 3D

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Explore a desktop PC in interactive 3D. Take apart the case, motherboard, GPU, CPU, cooling and storage, and learn how computer hardware works.

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Hey Product Hunt! I built PC Anatomy because computer hardware is something physical, but we usually learn about it through flat diagrams, videos and walls of text. I wanted to make learning it feel more like actually taking a computer apart. PC Anatomy lets you explore a desktop PC in interactive 3D, disassemble components, and dive deeper into CPUs, GPUs, RAM, cooling, storage and their internal architecture. It started as a small experiment and has grown into a fully open-source project with contributions from other developers as well. I’m still actively building it, so I’d especially appreciate feedback on what feels confusing, what could be explained better, and what hardware you’d like to see added next. Live: GitHub:
Which Vercel product did you use? What new capability did it give your team, and how did that shape the product you launched?
I used Vercel’s Git integration, Preview Deployments, and production hosting for PC Anatomy. Preview Deployments were especially valuable because every pull request could be tested in a real browser environment before being merged, which became increasingly important once external contributors started working on the project. That gave me a much safer and faster open-source workflow: contributors could build features, I could review the actual deployed experience rather than only the code, and successful changes could move to production with very little friction. This shaped PC Anatomy into something much easier to iterate on collaboratively while keeping the live educational experience stable.