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7d ago

Touch, motion, or both?

Mazify was inspired by the classic physical labyrinth toy, but rebuilt for mobile with smooth touch rotation, gyroscope controls, or both at the same time.

I'm especially interested in feedback around:

First-time experience and onboarding
How the controls feel
Difficulty progression
Motion controls vs touch controls
Anything that felt confusing or frustrating

Which control method did you end up using most, and what would make you keep playing?
Mazify - find your core

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1d ago

Mazify Game - Mobile game to play instead of doomscrolling

Mazify is a circular labyrinth game I've been building as a solo developer over the last year. Players rotate the maze using touch, device motion, or both simultaneously to guide the ball to the center. The biggest challenge wasn't level design but making the physics feel natural and tactile. Recent updates include improved motion controls, localization in 8 languages, iPhone and iPad support, accessibility improvements. I'd love feedback on the gameplay feel and onboarding experience.