GitHub - AI scaffold for game dev — Unity, Unreal, Godot & HTML
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A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro). - MRCalderon3D/everything-game-dev-code
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Hey everyone! I built this because I was tired of getting inconsistent results when using AI for game development. Every session started from scratch, no memory of conventions, no structured roles, no engine awareness.
So I built a scaffold that gives AI assistants structure: who does what (agents), how work starts (commands), how it gets done well (skills), and what good looks like (rules).
The key insight: strict engine isolation. If you're working in Godot, you never get Unity advice by accident. Shared standards like design, QA, and accessibility live in a common layer.
I tested the whole system by building Pirate Invaders from scratch, GDD, technical design, implementation, mobile controls, online leaderboard, deployment, all coordinated through the scaffold.
Would love to hear:
- What workflows would you add?
- Which engine would you try it with first?
- What's missing?
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