Two weeks after launch: slower bots, keyboard controls, and live 6v6 rankings

by

Based on the first round of feedback, I’ve been focused on making Flickstrike easier to learn without removing the skill.

Since launch:

• Added a slower Original bot for a more forgiving first match

• Added keyboard controls: use 1–6 to select a player and the arrow keys to aim

• Made combined arrow-key aiming turn more smoothly through 360°

• Opened the public 6v6 Standard queue with 100 starting MMR and a live leaderboard

• Added a shared five-shot daily challenge and optional browser reminders

The question I’m testing now: does the slower bot make the first match understandable, or does the flick/turn-based format still need a clearer explanation?

The latest build is playable at

1 view

Add a comment

Replies

Be the first to comment