Tatsuya@Solopreneur

CoreBreaker - Upgrade and push deeper!!

CoreBreaker blends brick-breaker gameplay with roguelite progression and incremental growth. You break blocks, collect resources, upgrade in real time, and reboot for permanent Memory upgrades. Archived balls from past runs can be summoned back into battle, so every run strengthens the next. Boss fights also shift into territory-control battles, not just bigger enemies.

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Tatsuya@Solopreneur
Hi everyone, I’m Tatsuya, the solo developer behind CoreBreaker. CoreBreaker is my attempt to mix three things I love: - the instant satisfaction of brick-breakers - the long-term progression of roguelites - the “numbers keep going up” feeling of incremental games You break blocks, collect resources, upgrade in real time, reboot for permanent Memory upgrades, and push deeper toward the Central Core. One feature I’m especially happy with is the archive system: balls from previous runs can return as support in future battles, so your past runs literally become part of your firepower. I wanted it to feel familiar at first touch, but much more addictive the longer you play. I’d really love to hear what stands out to you most: - the brick-breaker + roguelite mix - the reboot / permanent progression loop - the archived ball system - the territory-control boss fights Thanks for checking it out.