anyCreature by Gobkit - Summon monsters straight from your agent.
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You can now generate creatures directly within your project. Drop the open-source into your Agent, and start prompting what you want.
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Maker
📌
Hi Product Hunt community
I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks:
1. QC Thresholds: Automated pass/fail checks for standard game-engine specs (poly count, vertex budget, rigging, and animation tracks).
2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy.
3. Silhouette & Readability: Automated high-contrast B&W renders and 24px thumbnail tests to guarantee visual clarity and instant readability in-game.
The harness is now live! It is natively designed to be fetched and deployed headless. Drop the open-source harness into your AI Agent, and start prompting what you want directly within your active workspace.
👉 After spawning your monsters, show them off by uploading them back to our Gobkit Community Gallery (https://gobkit.com) to share your creations with the world!
I would love to see what you create with this tool!
Feedback is welcome as I continue to optimize this harness.
Ariescar
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You should optimize your website for mobile devices to make "discovering" the features easier :)
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