Product Hunt Daily Digest
November 29th, 2021

The intersection of no-code and gaming

Breshna, a new no-code video game tool — “think Canva for video games” — launched today, and the Product Hunt community was quick to take notice:

“As someone who's a big user of no-code web/app development, I'm always so giddy to see the no-code movement tap into new territory,” wrote one commenter.

Breshna’s demo video reveals an interface with game templates like “Guess the Word” or “Run and Catch,” a platform-style game. Creators can customize various elements of each game from characters to question prompts to collectibles. Once finished, users can publish the game as a URL where it can be played across devices.

Mariam Nusrat is the founder and CEO of GRID Games (Gaming Revolution for International Development), the maker of Breshna. She’s also an Education Specialist at World Bank Group, the largest and best-known development bank in the world (for context: the World Bank, which you may be more familiar with, is one part of the group). There, she’s been working for over twelve years supporting education projects globally.

Nusrat writes on her social profiles that she “operates at the intersection of no-code, gaming, content creation & NFTs,” which is another way of summing up GRID Games. Half of the company’s focus is changing the way games are used. This includes GRID’s Not-For-Profit arm, which is working to gamify and influence behavioral change.

In a TedX talk from 2016, Nusrat explains that she views games as three components: a story, a crystal ball (i.e. the player sees the consequences of their actions), and a trophy. Armed with these mechanisms, the founder believes games have the power to overcome behaviors driven by misguided perceptions or bad habits — such helping a family in Zambia see the effects of sleeping under bed nets to protect them from malaria.

The other half of GRID’s focus is reimagining the way video games are created. In the same TedX talk, Nusrat notes that most of us have, at some point in our lives, created a game whether it’s with code, paper, or sticks on the playground. The no-code movement can enable anyone, from teachers to marketers, to communicate through games with tools like Breshna.

What potential use cases do you see for the platform? Share them and your feedback with Nusrat now.

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