Antti Lumekorpi

Antti Lumekorpi

Software dev and game designer
9 points

About

Hey! I want to build a new wave of ambitious video games, but to do that I need tools that make it possible, so I'm creating software, automation tools, and smart workflows. There's an enormous untapped potential when it comes to game design and very few people are awake enough to see it, let alone try it. By utilizing automation, AI assistance, mass production workflows, intelligent modula design and systems driven gameplay, minimalism and elegant simplicity, it's fully possible to create experiences that are way more fun to play than what is currently available. And while I'm doing that I can release helpful tools for others to enjoy too!

Badges

Tastemaker
Tastemaker
Gone streaking
Gone streaking

Maker History

Forums

Doom Voice Taunt Mod Generator - Create a Doom II voice taunt mod with a single click

One-click tool to generate a fully functional Doom II voice taunt mod from a folder with audio files. Layperson friendly, no prior modding experience needed. The created mods have a hotkey or auto-taunt to play a randomized voice clip to yell at demons before, during and after kicking their asses.

Built a Fair Revshare System for Indie Gamedevs – Zero Budget, No Lawyers Required

Hey All!

I'm launching Reactorcore's Revenue Share System tomorrow, and I'd love your thoughts before it goes live on PH.
You can already use it here, completely for free, and open source:
https://rc-revshare-system.react...

The Problem: Ever tried to split money fairly in a collaborative project when everyone contributes different amounts? When you have no budget for lawyers, contracts, or corporate structures? When your team is scattered across the globe working async?

Antti Lumekorpi

3mo ago

Reactorcore's Revenue Share System - Fair & transparent team payout calculator

Free revenue sharing system for gamedev teams, freelancers, and collaborative projects. Calculate fair payouts, track team credits, and manage zero-budget revshare projects with transparent tier-based compensation.
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