

🚀 Gravitas Dark Matter – Built on Vibe Coding
I vibe coded the storyline, voice over, and implementation of the "Facetime" graphic into the HUD today: https://youtube.com/shorts/4huNz-u_yi8?si=6a1OtqerVfAdIYHl A story-driven space arcade built for Apple Vision Pro 🚀🌌 👾 What it is Step inside a cosmic battlefield — save rogue worlds from black holes using only your gaze + gestures. 🎬 What’s new (today’s build) ✨ Cinematic Storyline —...
Gravitas Dark Matter — shoot with your eyes on Apple Vision Pro
A spatial arcade shooter built natively for Vision Pro. Lock on with eye-gaze and pinch to fire in a 10×10×100 ft volumetric arena (Room, Arena, or full Immersive Galaxy view). Custom gravity solver, headset-anchored HUD, and a fresh AI-scored soundtrack. Why it’s different Controller-free eye-gaze targeting that actually feels precise Real-time gravitational motion (no on-rails tricks) Short,...
Hi PH — I’m Rich, building an eye-gaze space arcade for Vision Pro
I’m a former CG artist/developer now running Gravitas Discover. My current project is Gravitas Dark Matter, a Vision Pro arcade shooter where you aim with your eyes and pinch to fire—no controllers. It runs in Room, Arena, and full-immersion modes with a custom gravity solver and a head-anchored HUD for comfort. 60-sec demo (late-game cut):...
We built a Vision Pro eye-gaze arcade—with AI as a true copilot
Gravitas Dark Matter is (as far as we can tell) the first controller-free, eye-gaze space arcade shooter for Apple Vision Pro. You stand inside an e.g. 10×10×100 ft play volume, look to lock, pinch to fire. It runs in Room, Arena, and Immersive Galaxy modes, with a headset-anchored HUD and a custom gravity solver for smooth, readable motion. Why this is relevant to OpenAI folks We treated AI as...










