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Gossip Analyticsleft a comment
We built Gossip Analytics because XR teams are basically flying blind compared to web/mobile. In 2D products you can answer “where do users drop, what do they click, what’s confusing?” In XR/games, the most important signals are spatial and embodied—movement paths, attention, comfort/presence, and performance spikes—and most dashboards stop at raw charts. So we went AI-first: capture sessions...

Gossip AnalyticsAI-first analytics for XR & games: paths, gaze, comfort
Stop guessing in XR. Gossip Analytics turns XR sessions into decisions with AI explanations + 4 heatmaps (paths, hotspots, attention). Catch comfort/accessibility risks and performance issues early, and iterate faster. SDK-first (Unity; Unreal/WebXR on the roadmap). Simple subscription—no per-user pricing.

Gossip AnalyticsAI-first analytics for XR & games: paths, gaze, comfort
