Hi! I m Yuriy, CTO at WebTrit. We re excited to introduce the WebTrit Web Dialer a calling tool that works right in your browser. No need to install anything. It s made for telcos and growing businesses that want to offer voice and video calls under their own brand. The dialer connects to your existing VoIP system (like Asterisk, 3CX, PortaSwitch) and works in all modern browsers Chrome, Firefox, Safari, and others.
What makes it special:
Runs in the browser, no app needed
Works with most SIP VoIP systems
Easy to brand with your name and logo
Quick setup with auto-provisioning
If you re looking to replace old softphones or add web calling to your platform, WebTrit Web Dialer is ready to go. You can test it free with up to 5 users.
Hi, I am Yuriy, CTO at WebTrit, and we re excited to show you what we ve been building! WebTrit is a white-label, multi-platform WebRTC softphone that helps businesses make voice and video calls over the internet. It s perfect for telcos, startups, and service providers who want to offer calling apps under their own brand without building everything from scratch.
Why choose WebTrit?
You can fully brand it with your own name and logo
Open-source front end easy to customize
Works with most VoIP systems (like Asterisk, FreePBX, PortaSwitch, etc.)
Fast setup with no downtime
High-quality, secure voice and video calls
Messaging, SMS, and more built-in
WebTrit is flexible, easy to use, and ready to grow with your business.
Every time I try out a new app or SaaS tool, I go straight to the pricing page, even if I don t plan to buy or subscribe. I m just curious to see how much they thinks it s worth.
Most products still stick with the good old subscription model, which makes sense, it's reliable, predictable, and aligns with ongoing costs. But more and more apps are starting to offer a lifetime option as well, and honestly I kind of love that.
I ve seen a lot of people jump straight into building an app without validating the idea first. Some succeed, but many end up realizing too late that there s little demand for their product.
A successful product is often seen as one that is well-commercialized, with users willing to pay for it. But is that always the case?
Today, I came across many products that are incredibly fun and creative. It made me wonder: are there products that don t fit the conventional definition of success? Maybe some exist just to bring joy, even if users simply visit, smile, and leave.
Some might argue that if something brings value, people will naturally be willing to pay. But is that always true?
Hey everyone - I'm launching my first product soon & would love to tap into this community's experience on price-setting for B2C software (ours helps job seekers).
The long story short is we ve been leaning towards entering a fairly established market at significantly lower pricing (like ~4-5x) than competitors. The thesis is this will help us A) attract users in general, and B) drive better unit economics by focusing more on capturing paid users and not focusing (much?) on total user acquisition (paid + free).
With the rise of no-code and AI-powered tools, building products has never been easier. You can launch an MVP without writing a single line of code. But despite this, many still choose to build from scratch.
At what stage does relying on no-code tools become a risk? Are there scenarios where they limit scalability, security, or customization?
Hey Product Hunt community, I wanted to get your take on something that's been on my mind.
The other day, I was chatting with a founder who had poured years into building an amazing product, only to realise there wasn't a real market need. It made me wonder: as builders and enthusiasts, how can we avoid this trap?
We've had a few launches so far, and honestly, most of the time, I felt the product was too early. First few days? Super stressful, lots of bugs and issues to solve. But we moved fast, smashed bugs, and found that users were surprisingly forgiving more excited about our pace of iteration than perfection. Now, as we grow and reach a bigger audience, I find myself questioning: How polished should a product be before launch? Do we hold back, refine every edge case, and aim for "perfect"? (But what even is perfect?) Or do we launch fast, brace for impact, fix as we go, and let real users shape what matters most? Curious how others think about this. What s your approach?
I ve attended a few conferences and meetups over the past two years always for a different purpose. Sometimes it was just 1. to socialise , other times 2. to interview guests, 3. find PR or 4. sell products. I have to say that the last item on this list was the least fulfilling we recruited a few trial users, but there were minimal paying customers. How do you approach similar events?
What positive results have you seen from it? [If you have any recommendations for meetups or conferences where people are more open to buying a product, I d be grateful if you could share them.]
I prefer a desktop because I can open multiple tabs, research deeply and view everything clearly. But mobile is so convenient when I'm on the go.
How do you explore new products and does it depend on the type of product you're looking at?
There was a lot of talk in 2023 and 2024 about startups using a one-time payment model, but earlier this year, I started to see founders going back to subscriptions. What do you think?