Launching today

Wanaka Studio
Make and publish 3D games with the first AI game engine
99 followers
Make and publish 3D games with the first AI game engine
99 followers
The first all-in-one, AI-native game engine. An AI agent builds your AAA-style 3D game. You can edit it directly in a synced visual editor. No code. Auto-rigging, multiplayer, and 1-click publish built in. Uses ~80% fewer tokens and generates faster than Claude Opus 5.5 + Unity.








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Hey Product Hunt! 👋
I'm Yang, Founder & CEO of Wanaka.
A bit about us:
I scaled ByteDance's Helo to 50M DAU, and co-founded Livein (#1 on the US App Store) and AnswerAI (top-3 AI education app in North America, 6M+ users)
My CTO spent 10 years at ByteDance leading recommendation & LLM RL at Seed, with a computer graphics background from SJTU
Our core team comes from ByteDance Seed and miHoYo
Together, we're uniting top-tier AI agent research with deep game-engine engineering.
Today, we're launching Wanaka Studio: the first all-in-one, AI-native game engine built from the ground up for both humans and AI. Anyone can build high-quality 3D games, with zero coding required.
💡 Why we built Wanaka Studio
Making a game should be as easy as making a video. Photos and videos had their UGC revolutions because editing apps made creation effortless. Games never did, because the barrier was too high. We believe AI finally makes game creation accessible to everyone.
Existing AI game-dev paths hit a dead end. We went deep on the two main approaches in the market today and found fatal flaws in both. Our takeaway: LLMs won't replace professional software. Instead, AI needs better software. All pro software deserves to be rebuilt from scratch for one simple reason: the user has changed.
So we built a brand-new game engine where both humans and AI are first-class citizens.
🚀 What makes it special: Ultimate Ease of Use × AAA-Grade Quality
An Engine-Native AI Agent That Actually Works. Why does our Agent succeed where general coding agents fail? It doesn't write raw boilerplate from scratch. It operates on an engine co-designed for AI, with clean declarative APIs, 30+ atomic engine tools (physics, terrain, prefabs, behaviors, lighting), and a closed-loop self-playtest & rollback system that inspects the live runtime, catches bugs, and fixes its own mistakes.
All-in-One Game IDE & Visual Editor. No black-box prompt roulette. The Agent and the visual IDE stay in real-time, two-way sync. Prompt for speed and get readable, structured game design & logic, then click straight into the 3D viewport to drag assets and fine-tune parameters. The Agent immediately understands every manual edit you make.
3D Character Generation & Rigging. Generate custom 3D characters with built-in skeletal rigging and animations in seconds.
Native Multiplayer. Built-in networking and state sync let you turn any creation into a multiplayer game to play with friends.
One-Click Publishing. Share your game instantly via a link. Zero deployment headaches.
🎮 Come build with us!
👉 Try Wanaka Studio: https://studio.wanaka.app/
Our team is in the comments all day. Build a world and let us know what you think! 🙏🔥
@yang_zhang21 How much of the game design stays in the creator hands after AI builds it?
@shivam_kushwaha16 All of it, honestly. Nothing the AI builds is locked: terrain, models, characters, gameplay rules, it all stays editable.
You can change things two ways: tell the AI what you want ("make the jump higher", "swap this enemy for a robot"), or open the editor and do it by hand. Most people end up mixing both.
The AI does the heavy lifting, but every call about what makes the game fun is yours.
@shivam_kushwaha16 Great question! We've put a lot of work into making sure the AI follows the user's design. For example, Plan Mode guides you to flesh out and refine your ideas, and the editor also lets you manually edit scenes and quickly tweak the settings.
I tried this product to generate a financial-analysis game in the form of Radio Commander
Pros: easy onboarding, simply one prompt can generate a complex game. Can directly let the tool search for real financial numbers and my preferred design tool, which saves a lot of my time.
Cons: still can see some places with AI-generated contents such as all capital letters and designs(yeah I am picky about AI content) so I need to fine tune the game design by my self.
But above all, i will keep trying this to generate sth fun.
@jackinlearning96 On the AI artifacts: you literally caught our exact next commit. We’ve already updated the skill to clean up the all-caps formatting and design quirks, it’s tested and just waiting to be deployed to the online version.
Really appreciate you taking it for a spin:)))
@jackinlearning96 100% agreed on the AI look. Good news is, you caught us right as we finished fixing it: we’ve already built and tested an updated skill to eliminate the all-caps letters and design weirdness. It’s ready to go and will be deployed to the online version shortly.
@jackinlearning96 Really interesting project! Your suggestion is exactly the direction we’ve been working toward.
An early version of this feature is already being tested in Toolbox. You can choose which settings—parameters, colors, difficulty, text, and more—to expose in a customizable panel, then adjust them whenever you like and see the changes immediately.
The feature is coming in the next release. I’d love to hear your feedback!
@jackinlearning96 Thanks for trying it out! Can't wait to see what fun games you come up with.
does it work well with very short prompts?
@0x47xavier Yep! Something like "a cat escaping a haunted house" is enough to get a playable first version, and the AI fills in the rest with its own guesses.
Or go as detailed as you want: rules, art style, how the ghosts behave. Short or long, it's up to you. Either way you keep tweaking it by chatting ("make the ghosts slower", "add a timer") or editing it yourself
@0x47xavier Yep!
@0x47xavier Yes! Even in Lite mode, Wanaka can turn a one-line prompt into a high-quality, playable game demo. Our testing https://eval.wanaka.app/
It’s great for capturing an idea whenever inspiration strikes, then expanding and refining it as you play.
@0x47xavier Even just a single image works!
Can we create our own background and characters or we can only select from the built options?
@harini_mukesh Yes!! You can use your own background and characters.
@harini_mukesh Sure, you can totally make your own characters! You can create them using photos from your album, and even the build-in characters let you customize their style and outfits.
@harini_mukesh Yes, you can make your own. Describe a character or a background and the AI generates it in 3D, then keep tweaking until it looks right. The built-in assets are just there for a quick start, you don't have to use them.
We also just added rigging, so your own characters can move and animate too.
the creator still being able to edit things matters
@coin_red 100%. A prompt can start things off, but it’s the creator’s taste and judgment that bring the game to life. T
@coin_red Yes!! so we provide a very useful and easy to use editor for creators
I have no clue how to make games, so being able to try out my own ideas with Wanaka quickly is pretty cool.
@sagi6s Thank you!! yes, the wanaka agent can give you full game plans based on your ideas
@sagi6s That’s literally why we built Wanaka, bringing the barrier down so anyone can just build and play.
curious what weird little games people make with it
@zeworl_rod let's visit our studio! I really enjoy playing the games created from our creators, there are more 50 good games now!