VoxelVision is a native DICOM viewer for Apple Vision Pro, iPad and iPhone. Import DICOM, NIfTI, or NRRD data and explore it in your physical space.
Tri-plane slice browsing with modality-aware window presets
Immersive oblique plane — view and measure volumes with hand gestures in mixed reality
All data on-device. Zero cloud. Zero tracking.
5 sample datasets included — explore immediately Built with Swift, Metal, RealityKit, and ARKit. 15 languages.
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Maker
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Hey Product Hunt community! I'm Mingwei, a biomedical engineering doctorate candidate at Tsinghua University.
I built VoxelVision because medical imaging data is inherently 3D, but we've been navigating it with mice and flat screens for decades. visionOS finally gives us a medium where the interaction matches the data — so I built a native viewer from scratch.
The interesting engineering challenge: real-time GPU volume slicing on a mobile chip. The entire rendering pipeline is Metal compute shaders sampling a 3D texture, running at interactive frame rates on Apple Vision Pro. No server, no cloud — everything happens
on-device.
This is a solo project — design, Metal shaders, RealityKit integration, ARKit tracking, 14-language localization, App Store submission, all one person. Took about 6 months from first line of code to launch.
Would love feedback from anyone in XR development, medical imaging, or anyone curious about building native visionOS apps. Happy to talk about the technical side — Metal on visionOS has some interesting constraints worth sharing.