TYPING DEAD is a FREE, playable browser experiment: a 3D comedy-horror typing shooter. An AI wrote the dead’s last words wrong, the dead came alive to request a fix. Type each word before it reaches your desk. The core run works today; this is an early public build, not a finished release.
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Maker
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Hi Product Hunt! I’m filing TYPING DEAD as a proof copy: a playable public experiment, not the final edition.
The core game is live today. It’s free in the browser, requires no account, and works best with a physical keyboard (some mobile support included).
An AI wrote the dead’s last words wrong. Now the cemetery is standing in line, each undead person carrying the word the AI missed. You’re the last typing robot at the desk.
Every correct keystroke fires. Finish the word and the customer can rest. Let one reach the game is over.
What works today:
- The complete core endless run
- Four difficulty settings
- Ground and Overhead views of the same night
- Reactive sound, scoring, WPM, accuracy, a final report, and a local personnel file
- What this is not yet: a finished commercial release. There are no accounts, global leaderboard, multiplayer mode, or completed campaign. I’m still testing the onboarding, difficulty curve, and what the larger game should become.
I’m launching it now to answer three questions:
- After ten seconds, can you explain what is happening?
- Does every keystroke feel immediate and fair?
- After one run, do you want another? And where did the night lose you?
Please play one run and tell me what felt sharp, confusing, unfair, or deceased before its time.
I started this experiment as I was waiting in a hospital waiting room for some medical procedures. Just to do something distracting and get by. Ended up hooked, and wanted to see it live.
Play now: https://typingdead.com
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the concept is genuinely fun, but after a couple runs it gets kind of repetitive with the same word lists. could you throw in themed word packs, like medical jargon for a hospital level or legal terms for a courtroom, so the typing actually fits the scene? would make each run feel way more distinct.
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Maker
@fatmaodef39623 Thanks for checking it out! Love this suggestion, been working on it! RIght now working on an "office themed" level. First pass below:
Will update this thread when available!
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Gave it a quick spin and was surprised how well the typing‑shooter combo works, the dead shuffle in fast enough that misspelled words actually punish you. The early‑build jank shows in a few rough edges, but the core loop is already weirdly addictive.
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Maker
@nurullahu6yq Thanks for checking it out Nurullah!! Performance is one of those things i gotta do a deep pass on!
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The premise is genuinely fun and the typo-ghost angle is a clever hook. One thing that would help a lot: add a short on-screen hint for the very first word when a wave starts, since new players tend to freeze when the first corpse reaches the desk and end up dead before they understand the rhythm. A half-second preview or a faint ghost-text preview would make the early game feel much more forgiving.
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Maker
@sedatscyy Thanks for checking it out! Will def look into this!
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the concept is honestly kind of charming, like the dead coming back just to complain about typos is a funny hook. the typing action feels snappy enough that it pulls you in pretty quick.
the concept is genuinely fun, but after a couple runs it gets kind of repetitive with the same word lists. could you throw in themed word packs, like medical jargon for a hospital level or legal terms for a courtroom, so the typing actually fits the scene? would make each run feel way more distinct.
@fatmaodef39623 Thanks for checking it out! Love this suggestion, been working on it! RIght now working on an "office themed" level. First pass below:
Will update this thread when available!
Gave it a quick spin and was surprised how well the typing‑shooter combo works, the dead shuffle in fast enough that misspelled words actually punish you. The early‑build jank shows in a few rough edges, but the core loop is already weirdly addictive.
@nurullahu6yq Thanks for checking it out Nurullah!! Performance is one of those things i gotta do a deep pass on!
The premise is genuinely fun and the typo-ghost angle is a clever hook. One thing that would help a lot: add a short on-screen hint for the very first word when a wave starts, since new players tend to freeze when the first corpse reaches the desk and end up dead before they understand the rhythm. A half-second preview or a faint ghost-text preview would make the early game feel much more forgiving.
@sedatscyy Thanks for checking it out! Will def look into this!
the concept is honestly kind of charming, like the dead coming back just to complain about typos is a funny hook. the typing action feels snappy enough that it pulls you in pretty quick.