Launching today

Transform-ER
Procedural meshless 3D morphing at stable 60 FPS on GPU
9 followers
Procedural meshless 3D morphing at stable 60 FPS on GPU
9 followers
Transform-ER is a live showcase of procedural, meshless 3D morphing at stable 60 FPS on GPU. Written entirely in raw, hand-crafted GLSL shaders using Signed Distance Fields (SDF) and raymarching, it requires zero external libraries like Three.js and zero heavy 3D assets. Built inside Google Cloud Shell, it demonstrates hyper-efficient, mobile-first PBR rendering and seamless structural transformations driven purely by real-time mathematics.





How are you handling performance on lower-end mobile devices when the SDF complexity ramps up during those mid-morph transitions? Curious if there's a fallback path or LOD strategy built into the shader pipeline.
Runs smooth on my phone which i did not expect from raymarching, and the way one shape flows into another is genuinely mesmerizing
Hand-crafted GLSL with no external libraries is genuinely impressive, and hitting a stable 60 FPS on pure raymarched SDFs is the kind of craft most shader folks only dream about.
Honestly thought this would chug on my phone but the morphing stays buttery smooth. The fact that it is just raw shaders doing all that work is kind of wild.