Stage is a virtual live entertainment platform where creators can perform for audiences from anywhere in the world. Host comedy shows, concerts, talks and live events, sell tickets, and create an interactive experience without a physical venue. We're building a simpler way for anyone to go live and build a global audience.
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Maker
📌
👋 Hi Product Hunt!
I'm Matan, the maker of Stage.
The idea started with a simple question:
Why should performers be limited by physical venues?
Stage lets creators perform live for audiences anywhere in the world. Whether it's stand-up comedy, music, talks, or other live shows, the goal is to make hosting and attending virtual events simple and engaging.
This is an early version, and I'd genuinely love your feedback. Every comment helps shape what Stage becomes next.
Thanks for checking it out! ❤️
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Curious how the ticketing and revenue split actually work for creators here. Does Stage take a cut on top of whatever the platform charges, or is it just a flat fee per ticket sold?
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Maker
@zerdaizna Thanks! We’re still refining the monetization model, so the exact revenue split hasn’t been finalized yet. Our goal is to make it as fair as possible for creators while keeping the platform sustainable. Really appreciate you asking!
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How does the ticketing system split revenue between creators and the platform, and are there any restrictions on the types of performances you can host?
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Maker
@nartilooxpe Thanks for the great question! The revenue split is still being refined as Stage evolves. The goal is to keep it creator-friendly while making the platform sustainable. As for performances, the vision is to support everything from music and stand-up to DJs, talks, and other live shows, as long as they follow our community guidelines.
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How does Stage handle the technical side of things for performers with average internet setups, like managing latency or stream quality without requiring fancy gear?
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Maker
@damlafmac Thanks! Great question.
Our goal is to make Stage accessible without requiring expensive equipment or a professional studio.
We’re building the experience around adaptive streaming, so video quality can adjust automatically based on the performer’s connection to keep the stream stable. A creator should be able to go live with just a phone or laptop and a decent internet connection.
As Stage evolves, we’ll continue improving latency, quality, and creator tools to make live performances as simple as possible.
Really appreciate you bringing this up!
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How does the platform handle ticket revenue splits between hosts and collaborators, and are there built-in tipping or merch features for the artists?
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Maker
@feyzaqk5q Great question. Right now, ticket revenue goes directly to the event host. Revenue splits, tipping, and merch tools are all on our roadmap because we want creators to have multiple ways to earn through Stage, not just ticket sales. Thanks for bringing it up! 🙌
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How does the ticket split actually work between creators and Stage once fees are taken out?
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Maker
@gozenmasal15969 Great question! The exact ticket revenue split is still being finalized as we’re in the early stages. Our priority is building a model that’s transparent and creator-friendly while ensuring the platform can grow sustainably. Thanks for bringing it up!
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Love how the ticket flow stays out of the way on stage. Feels like the team focused on the performance first and the platform second.
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Maker
@emircanzkarygz Thank you! That was one of our biggest goals.
We wanted the technology to stay in the background so the performance stays at the center of the experience.
Really appreciate you noticing that. 🙏
Curious how the ticketing and revenue split actually work for creators here. Does Stage take a cut on top of whatever the platform charges, or is it just a flat fee per ticket sold?
How does the ticketing system split revenue between creators and the platform, and are there any restrictions on the types of performances you can host?
How does Stage handle the technical side of things for performers with average internet setups, like managing latency or stream quality without requiring fancy gear?
How does the platform handle ticket revenue splits between hosts and collaborators, and are there built-in tipping or merch features for the artists?
How does the ticket split actually work between creators and Stage once fees are taken out?
Love how the ticket flow stays out of the way on stage. Feels like the team focused on the performance first and the platform second.