Most memory games let you go slow. SimulTap doesn't. Memorize a grid, then tap every highlighted cell simultaneously — from memory, multiple fingers at once. Miss one, and it's over. It looks impossible until you try it — then you're hooked, chasing your own record round after round. Built for everyone: kids sharpen reflexes, adults get a quick mental reset, and it's a fun way to train focus and finger dexterity at any age. Fair warning: it's addictive. The good kind — but you've been warned.
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Maker
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Hey Product Hunt 👋
I built SimulTap because I was bored of memory games that only ever ask you to tap one thing at a time. I kept thinking — what if you had to remember and execute all at once, with multiple fingers? Turns out that's way harder (and way more fun) than it sounds.
The biggest surprise while building it: watching people's reactions the first time they land a 4-touch round. It looks fake. That reaction is basically the whole product.
I designed it to be genuinely all-ages — my nephew plays it with one finger, my parents use it to train focus and reflexes. It's simple, but it gets its hooks in fast (you've been warned 😅).
Would love your feedback — especially on stage difficulty and what a second SimulTap-style game should feel like. I'm building this solo, so every comment genuinely shapes what's next.
Thanks for checking it out!
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How does the game handle different screen sizes and grid sizes, and is there a way to customize the difficulty beyond just remembering more cells?
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How does it handle people with different hand sizes or finger reach on bigger grids, does it scale the tap zones or do you just fail more often
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How long are the rounds typically, like are we talking a few seconds of memorization and then a split-second tap, or is there more room to breathe between phases?
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Tried a quick round and my brain genuinely short-circuited by level three. Love how it forces you to chunk patterns instead of just flipping cards one by one. Definitely the kind of game you say "one more try" to about twenty times.
How does the game handle different screen sizes and grid sizes, and is there a way to customize the difficulty beyond just remembering more cells?
How does it handle people with different hand sizes or finger reach on bigger grids, does it scale the tap zones or do you just fail more often
How long are the rounds typically, like are we talking a few seconds of memorization and then a split-second tap, or is there more room to breathe between phases?
Tried a quick round and my brain genuinely short-circuited by level three. Love how it forces you to chunk patterns instead of just flipping cards one by one. Definitely the kind of game you say "one more try" to about twenty times.