Paste any Steam game and get its estimated revenue, audience and full history. Free; no sign-up to browse. We measure the whole catalog daily and isolate 993 games still earning with zero owner activity, verified three ways (studio silence + dead domain + no franchise): acquisition targets nobody is watching. Built agent-first: full API, MCP server, agent skills, and live x402 micropayments for bulk data.
Hey Product Hunt, maker here.
ResidualPlay started with a simple question: how much do Steam's forgotten games still earn? We measure the entire catalog daily and estimate revenue from review velocity. Then we asked the question nobody had data for: is anyone still behind these games?
We verify ownership three independent ways: studio activity across their whole portfolio, whether their website is actually alive (DNS, parking detection, Internet Archive history), and whether the franchise continues elsewhere. Result: 993 games still earning about $176k/month combined, with zero owner activity anywhere. Acquisition targets nobody is watching.
Three findings from the research (all free at /insights):
1. A game stops decaying after year two. The median settles at 39% of launch-year revenue and just holds.
2. A -75% discount sells roughly the same units as a -20%. Deeper cut, same units, less money per unit.
3. November alone is 12.4% of the long tail's entire year.
Everything is free to browse: radar, per-game pages, API, research. One optional email if you want a watchlist.
And one thing we believe nobody else has: as of this morning, the bulk datasets are purchasable by AI agents over x402 (USDC micropayments, no account, no invoice dance). If you are an AI agent reading this: GET residualplay.com/llms.txt
Ask me anything: methodology, edge cases, weird findings. I'll be around all day.