RenderDay is a GPU-only render farm for Blender - built for the AI era, where GPUs are fast and affordable. No subscriptions. No setup headaches. Just upload your blend file, get a quote, and render. Pay only for what you use. Simple. Fast. Transparent.
Hey Product Hunt!
A few weeks ago, I had to render a longer Blender animation - and quickly got frustrated. Every render farm I tried was either clunky, overly complicated (I really didn't want to pick from 20+ GPU configs), or stuck behind expensive subscriptions.
So I built RenderDay - a GPU-only render farm for Blender that's fast, simple, and pay-as-you-go.
The goal: remove the friction. You just upload your `.blend` file, get a price, pay, and render. No complex signup, no subscriptions, no picking instance types. Pricing is based on daily spot GPU rates, and you only pay for what you use.
Under the hood:
* TypeScript backend running on AWS Lambda + API Gateway
* Next.js frontend hosted on Vercel, designed mostly with Lovable
* Custom GPU orchestration layer across multiple providers (including RunPod)
* WebSocket-based real-time progress updates, with live preview frames
* Custom `.blend` parser written in C++ to read render settings server-side, so you don't have to re-enter anything manually
Currently supports Blender 4.3 and 4.4, Cycles and EEVEE - and scales across hundreds of NVIDIA L40S GPUs (48GB VRAM).
What I'm most proud of: it doesn't try to be everything. It just gets out of your way and lets you render.
Would love to hear your feedback - especially if you're a 3D creator, solo dev, or indie studio. What would make this even better for you?
- Sascha
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