I m currently developing Raiders of the R.A.D.A.R., an interactive multimedia music espionage experience that bridges the analog and digital worlds. I am balancing the tactile experience of a physical record with the addition of digital interactivity, where each component functions independently.
Here is how the experience works:
The 12-inch picture disc allows listeners to hear audio cues and manually move the needle to specific numbers printed on the record to change the narrative.
The DVD offers branching options that are designed to work in most DVD players.
Both components feature music that tells the overarching story.
Curious how the two pieces actually sync up in practice, do you need a phone or second screen to scan the vinyl, or does the DVD handle everything on its own?
@rukiyexemn Hi, good question. The DVD and vinyl work separately. The DVD gives you choices that you use your controller to click to go further along in the story. The vinyl has audio cues from the record itself letting you go to #s marked on the vinyl record to change the narrative.. Neither need a second screen or phone. (I have ideas for phone for a different upcoming project if this one does well, which launches at 9am) Hope that helps.
Spinning the vinyl while picking dialogue branches on the DVD is such a fun throwback ritual, and the 1940s spy tone lands perfectly. The case feels solid too, like a real artifact you'd want on the shelf.
@yavuzotmanujpr Thank you! I tried to match 1930s/40s feel throughout (with some modern twist surprises) the game where you can spin vinyl by itself or play DVD alone too if you wish. There are different option tiers some can get record (not a record case though hehe) and some newspaper, one tier comes with an 8 track! Oh, generals get book and helmets! Anyway thanks again!
The vinyl and DVD combo is a really cool twist, felt like solving a mystery across two mediums. Skeptical at first, but the physical element made it way more immersive than a typical game.