Launched this week

PULSEBOUND
Every weapon is an instrument. Every run is a song
2 followers
Every weapon is an instrument. Every run is a song
2 followers
PULSEBOUND is a free rhythm roguelite. You only move: your weapons are instruments that fire on the beat, and every upgrade adds a layer to the music, so each run composes its own song that you can replay, export as WAV or share. Fill the hype meter for the drop, then face three bosses that attack in time with the music. Play it in your browser now, or on iPhone and Android. Built by a solo developer in Romania with Claude Code.




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Hi Product Hunt! Solo dev from Romania here.
PULSEBOUND is a roguelite where your weapons make the music. It's not a rhythm game where you hit notes: you only move and dodge. The kick, the snare, the bass and the bells fire on the beat by themselves, and every upgrade adds a layer to the song, so no two runs sound the same. Each run's song is saved: you can replay it, export it as WAV or send it to a friend as a code.
Free in the browser with no account, and on iPhone and Android.
Put headphones on and tell me: does the music feel like yours by the end of a run?
For the developers here, how it's built:
The game is plain JavaScript with its own WebGL2 renderer, no engine. All the sound is made live with Web Audio, there isn't a single audio file. The web version is one HTML file of about 1.3 MB plus the art. The iPhone and Android apps wrap the same code with Capacitor. Accounts, cloud saves and the leaderboards run on Supabase, with the game rules in Postgres functions. A bot plays full runs to check that every boss can be beaten.
Happy to answer anything about the process.