What became possible in your product with Astra that was not practical before?
Maker
I had a programming background, but no prior experience with game development or game engines. Astra made it practical for me to bridge that gap and turn my idea into a playable poker game much faster than I could have on my own.
Just as importantly, it helped me work beyond my existing skills in art and design. With its support, I could create and refine assets specifically for the game and develop a cohesive visual style, rather than relying entirely on ready-made assets. Without that help, achieving this level of visual polish and consistency would have been much harder for me. Astra didn’t just speed up coding—it made building both the gameplay and a distinctive visual identity practical for me as a solo developer.
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Maker
📌
When I was trying to find a digital poker game, almost every game I found requires money to by credits for game. So I made this completely free poker game so that I can play whenever I want and don't need to worry about losing actual money.
After the first version I found pure poker is a bit boring, and after trying play some rounds I found that I am not good enough to beat the AIs. So I decided to improve my skill, and start to make the replay and AI review feature so that I can learn from my past games.
This game is suitable for anyone who wants to play some casual poker or anyone who wants to improve their skill. You don't need to pay any money, it's completely free.
Please do try it out and do leave comments if you have any thoughts, and I will be really appreciate for any advice :D.