This game is inspired by the original ZIP path-drawing puzzle, the 562nd opus by Thomas Snyder, which gained popularity as a daily game on LinkedIn. It keeps the same simple core rules, but removes the daily limit and expands everything around them. You can play anytime, with multiple modes, skill-based rating, progression, and challenge features like time pressure, collapsing grids, directional cells, and bomb tiles. Same logic. Much bigger playground.
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Maker
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The original version on LinkedIn limits play to once per day. The wait felt frustrating, so I adapted the puzzle into a full game format. I developed this version by adding multiple game modes, a skill-based rating system, level progression, and challenge features, while preserving the original core rules.
This adaptation aims to deliver a replayable, progressive experience that you can play anytime. Try it out, push the limits, and share your feedback. :)
The original version on LinkedIn limits play to once per day. The wait felt frustrating, so I adapted the puzzle into a full game format. I developed this version by adding multiple game modes, a skill-based rating system, level progression, and challenge features, while preserving the original core rules.
This adaptation aims to deliver a replayable, progressive experience that you can play anytime.
Try it out, push the limits, and share your feedback. :)