
Nitrode
AI game engine to prototype 3D games in a day
340 followers
AI game engine to prototype 3D games in a day
340 followers
Nitrode is an AI game engine that empowers devs to vibe code a playable 3D game in a matter of hours. Build the game you’ve always dreamed of but never got the chance to.









Nitrode
Hey there!
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode?
Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖
Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨
Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩
Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision
AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Morph: Subagents for Better Code Gen
@richard_gu wanna try morph for better/faster code edits?
Nitrode
@morphllm Interested in giving it a try :)
Nitrode
@louis_mille1 All AI generation runs on our servers! Your laptop just needs to handle game rendering by itself
Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
Nitrode
@german_merlo1 Thanks Germán, really appreciate it!
Looks amazing! Tell me what is prerequisite and how exactly you are generating mesh? through meshy?
Nitrode
@webwithsaksham Coding ability is the only prerequisite since we want to make game engines accessible to all software developers! And yup, meshy is one of several models we use to generate meshes.
@richard_gu There are a few very precise questions I have;
What is the limit to your creativity with the end product?
Does it have the capacity to create AAA grade games?
Will it in anyway be open source?
Nitrode
@joelosumahsuleiman Great questions! You can build anything on Nitrode that you can build with a traditional game engine like Unity. In fact, AAA grade games are the category of games we're targeting since they typically have such a high barrier to entry to build. We're also working towards introducing different form factors into Nitrode that you might not typically think of, including AI voice agents and a toolkit allowing users to bring the real-world into the games they build. For now, we do not plan on being open source.
@richard_gu This is beautiful, is there a website i can access to read up docs or see demo's and presentations?
@richard_gu Nice! Any ETA on a Windows version? I'm currently building with Godot 4.4 and Claude Code, so I'm curious how Nitrode would feel and perform.
Nitrode
Coming this fall! We've gotten a lot of questions around this haha so we're starting work on a Windows performant version soon
Looks promising! Another area of life I will plunge into, creating games :D Please, extend the day! I will pay 🤣