NEXTURN is a swipe-based game discovery tool. Drag titles into 3 zones — love, interested, not for me — and a recommendation engine learns your taste, then suggests what to play next. Powered by IGDB across ~1200 curated titles + a global pool fallback. Free, no signup, no ads. JP/EN supported.
Hi PH 👋 Maker here.
I built NEXTURN because every game store's "recommended for you" only ever showed me sequels of games I'd already finished. The fundamental problem: most recsys treat "already played" as "you'll like more like this", which is often wrong.
NEXTURN gives you 3 zones to sort games into — love (★1-5 rating), interested (will play later), and pinto-konai (doesn't click). The third one is the key: you actively tell the engine what you *don't* want, and it propagates that signal across genres, themes, and game modes.
Highlights:
- ~1200 hand-curated titles across 17 genres
- IGDB-backed, with a fallback to the global pool when curated runs dry
- Custom rec engine with MMR diversity reranking (no all-AAA-action bias)
- Generates a shareable image of your taste profile when you're done
- Free, no signup, no ads, no tracking beyond GA4
- JP/EN both supported
Stack: Next.js 16 (Turbopack), React 19, Tailwind v4, framer-motion, Vercel.
Would love feedback on:
1. Is the swipe UX intuitive on first try?
2. Are the recommendations actually useful?
3. Any games you swiped that you wish were in the curated pool?
Thanks for checking it out 🙏
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@pekosan556 Hi, I like the idea. Short feedback from my first test: At first, I thought I had to place the game cover left or right (like Tinder). It took me a minute to figure out that there are 4 zones I can drag the game into. I'd suggest adding a short tooltip (on hover) to indicate that clicking the cover reveals more info about the game. A quick-select option at the start might also be helpful to warm up the engine.
Keep going!
Carsten
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Maker
@carsten_bohling Thanks for actually trying it and writing such thoughtful feedback, Carsten — really appreciate it.
The first-action discoverability is something I've been quietly uneasy about myself, so your comment really lands. There's a coach mark on first visit, but clearly it's not pulling enough weight to communicate "drag the center card into one of three zones" upfront. I'll look at making that intro clearer.
The quick-select option and the hover hint both make sense too. I'll think about how to add them without cluttering the first screen — maybe a small optional onboarding step for genre/theme seeding, and a subtle hint on hover for the cover-click interaction.
Thanks again for taking the time to test it and write this up.
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@pekosan556 Hi, I like the idea. Short feedback from my first test: At first, I thought I had to place the game cover left or right (like Tinder). It took me a minute to figure out that there are 4 zones I can drag the game into. I'd suggest adding a short tooltip (on hover) to indicate that clicking the cover reveals more info about the game. A quick-select option at the start might also be helpful to warm up the engine.
Keep going!
Carsten
@carsten_bohling Thanks for actually trying it and writing such thoughtful feedback, Carsten — really appreciate it.
The first-action discoverability is something I've been quietly uneasy about myself, so your comment really lands. There's a coach mark on first visit, but clearly it's not pulling enough weight to communicate "drag the center card into one of three zones" upfront. I'll look at making that intro clearer.
The quick-select option and the hover hint both make sense too. I'll think about how to add them without cluttering the first screen — maybe a small optional onboarding step for genre/theme seeding, and a subtle hint on hover for the cover-click interaction.
Thanks again for taking the time to test it and write this up.