
LottieFiles
Lightweight, scalable animations
4.8•19 reviews•2.8K followers
Lightweight, scalable animations
4.8•19 reviews•2.8K followers
Create, edit, test, collaborate and ship a Lottie in the easiest way possible.
This is the 16th launch from LottieFiles. View more
Lottie Creator 2.0
Launching today
Yes, we're calling it: After Effects for the web. Design vector animations from scratch in your browser, move faster with Motion Copilot AI, wire up interactivity with State Machines, and export production-ready Lottie + dotLottie. No desktop app. No dev handoff.









Free
Launch Team / Built With


Motion Copilot has changed the way I experiment with animations. Instead of starting from a blank timeline every time, I can quickly generate a direction, iterate on it, and spend more time polishing the final result. It's become a regular part of my workflow.
LottieFiles
@kshitij_minglani1 Glad to see you're enjoying it
What I love about Motion Copilot is that it gets me past the hardest part, which is starting. I feed it a rough idea, it gives me something to react to, and from there I just keep refining until it feels right.
LottieFiles
@serhiii Thank you for this, Serhii! Let us know if you've got any more feedback, we'd love to make it easier to get started in Creator.
One thing I really like about Creator 2.0 is that everything happens directly in the browser. There is nothing to install, and I do not have to keep switching between different tools just to try something out. I can open it, start working, and see how an idea feels almost immediately.
That small difference makes the whole process feel much more approachable. I am more willing to experiment, make quick changes, and test different motion ideas because there is less setup getting in the way. It feels easier to stay focused on the work itself instead of thinking about the tools around it.
Having been on Creator since the early builds, seeing 2.0 go live is pretty surreal. I spent most of this cycle on the performance side, and that's meant obsessing over a ton of under-the-hood details. That's making sure everything from State Machines and the new Graph Editor to Motion Copilot feels insanely smooth, stable, and ready for real production work. It honestly feels like a completely different product now.
The part I'm actually waiting on is what everyone does with it, as that's always the best bit of a launch. Thanks to everyone who reported the rough edges and kept telling us what was missing. A lot of 2.0 is your feedback.
LottieFiles
@kadeer Thank you for this comment, Abdul, fully agreed! A lot of 2.0 and onwards will be feedback from this very same community.
Congrats to everyone who shipped this 🎉
Motion Copilot is getting most of the attention today, and fairly so, but the update I'd point people to is the Graph Editor. Easing is where an animation either feels right or feels slightly off, and that's usually the part that sends you back to desktop software. Having real curve control in a browser tab is what makes Creator 2.0 feel like a tool you can finish work in, not just start it.
After trying quite a few browser-based animation tools, Creator 2.0 stands out as one of the few that feels powerful without being overwhelming. Motion Copilot is a nice touch for getting ideas moving quickly, the Graph Editor gives you the control when you want to fine-tune things, and I was genuinely impressed by how smooth and responsive the editor feels, even with more complex animations. Looking forward to seeing where this goes. 🚀
I honestly didn't expect Motion Copilot to become such a big part of my workflow, but here we are. 😄
As someone who works with motion design and animation regularly, I constantly have ideas I'd love to try—but many of them never make it past the "what if" stage because prototyping takes time. Motion Copilot has completely changed that.
Instead of spending hours building a rough proof of concept, I can quickly explore different animation ideas, iterate on them, and see what works. That freedom to experiment has made me much more creative because the cost of trying something new is so much lower.
It's become one of those tools I open without even thinking about it. Whether I'm exploring interactions, testing animation concepts, or simply looking for inspiration, it helps me move from idea to prototype in minutes instead of hours.
The biggest value for me isn't just the time it saves—it's that it encourages experimentation. I've ended up creating animations I probably would have abandoned before because they seemed too time-consuming to prototype.
If you work with motion design, animation, or interactive experiences, Motion Copilot is one of those tools that quietly becomes indispensable once it's part of your workflow.
@pecsundar honestly motion copilot has saved me hours of chasing animation directions. the new version goes wayyyy further. it builds animations from scratch, so i start with something and I can keep refining it instead of staring at an empty canvas.