Built for game developers drowning in JSON files. Design quest systems, dialogue trees, AI behaviors, or any branching logic visually. Export clean data structures that work with Unity, Unreal, Godot, or any engine.
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As an indie game dev building a larger more narrative driven game I found my self dealing with large structured JSON files used to import into Unreal Engine representing my deeply nested Quest structures. I was manually editing these, comparing edits to a simple graph program to visually see my quest flow. I wanted a tool where I could both visually design my quests (Start, Primary, Sub quests, post quest triggers) and easily export those into clean JSON for import back into Unreal Engine. Unreal has DataTables which are great for storing structured data, the problem is structuring that data in the first place. So I built LoomGraph.
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