LoomGraph

LoomGraph

Visual node editor for game logic and data flows

3 followers

Built for game developers drowning in JSON files. Design quest systems, dialogue trees, AI behaviors, or any branching logic visually. Export clean data structures that work with Unity, Unreal, Godot, or any engine.
LoomGraph gallery image
LoomGraph gallery image
LoomGraph gallery image
LoomGraph gallery image
Free
Launch Team / Built With
Intercom
Intercom
Startups get 90% off Intercom + 1 year of Fin AI Agent free
Promoted

What do you think? …

Corey Schaf
Maker
📌
As an indie game dev building a larger more narrative driven game I found my self dealing with large structured JSON files used to import into Unreal Engine representing my deeply nested Quest structures. I was manually editing these, comparing edits to a simple graph program to visually see my quest flow. I wanted a tool where I could both visually design my quests (Start, Primary, Sub quests, post quest triggers) and easily export those into clean JSON for import back into Unreal Engine. Unreal has DataTables which are great for storing structured data, the problem is structuring that data in the first place. So I built LoomGraph.