LightTwist lets you record & stream in a realistic virtual studio, even if your guests and co-hosts are remote. LightTwist is a virtual video studio that runs in Chrome, with a backend virtual production platform utilizing realtime computer vision for background removal and compositing, Unreal Engine 5 for rendering, and WebRTC for A/V streaming. It runs in realtime so you can live stream or record "live to tape", with a live preview so you see exactly what's getting streamed or recorded.
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How does the rendering hold up when you have like 4-5 remote guests all composited into the same virtual scene at once, any noticeable lag on the preview side?
@cananv2d9 Most of the processing for participant streams happens in separate computer vision servers, so the Unreal rendering server doesn't have much extra work when compositing these extra streams. 4-5 remote guests works just fine! The latency between what you do on camera and the preview is less than a second!
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Hi, Can guests join with just a browser or do they need extra software?
@thys_beesman we only support Chrome for now, but guests can join with just a browser!
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Ran a quick test with a friend and the background replacement actually felt believable, not that flat cut-out look you usually get from browser tools. Nice that you can tweak the scene live while recording.
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The realtime Unreal Engine 5 rendering in Chrome is genuinely impressive - the fact that guests on slow connections still get composited cleanly without that awful smearing you usually see is a real feat of engineering.
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The browser-based setup is wild, no install needed and the Unreal-rendered backgrounds actually look believable on a webcam. Latency held up fine even with a remote co-host on my end.
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Finally a chrome based virtual studio that doesn't feel like a gimmick. The Unreal rendered backgrounds look genuinely believable even with messy lighting from my home office.
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Which creator segment is pulling hardest right now, streamers, podcasters, or course makers?
How does the rendering hold up when you have like 4-5 remote guests all composited into the same virtual scene at once, any noticeable lag on the preview side?
LightTwist
@cananv2d9 Most of the processing for participant streams happens in separate computer vision servers, so the Unreal rendering server doesn't have much extra work when compositing these extra streams. 4-5 remote guests works just fine! The latency between what you do on camera and the preview is less than a second!
LightTwist
@thys_beesman we only support Chrome for now, but guests can join with just a browser!
Ran a quick test with a friend and the background replacement actually felt believable, not that flat cut-out look you usually get from browser tools. Nice that you can tweak the scene live while recording.
The realtime Unreal Engine 5 rendering in Chrome is genuinely impressive - the fact that guests on slow connections still get composited cleanly without that awful smearing you usually see is a real feat of engineering.
The browser-based setup is wild, no install needed and the Unreal-rendered backgrounds actually look believable on a webcam. Latency held up fine even with a remote co-host on my end.
Finally a chrome based virtual studio that doesn't feel like a gimmick. The Unreal rendered backgrounds look genuinely believable even with messy lighting from my home office.
Which creator segment is pulling hardest right now, streamers, podcasters, or course makers?