Aren’t you tired of games where simply clicking buttons over and over increases the income of you’re country and boosts the number of territories you control? Within an economic system composed of 76 interconnected industrial chains, take control with real “directives” that you craft yourself—a perfect system of supply, demand, price, and cost where self-evolving AI and hundreds of players compete directly. The world itself is solidly established, you decide exactly how to interact with system.
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Maker
📌
I wanted to create a game that simulates a sophisticated economy at the industry level, and I developed this new web game out of curiosity about whether LLMs could take that depth to an entirely new level.
The game is designed around expanding industries together with an LLM while creating an evolving narrative along the way.
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💡 Bright idea
honestly this looks really cool with the 76 chain economy, but it would help a lot if there was some kind of mentor or advisor system for new players. like a small tutorial that gradually unlocks as you progress rather than dumping everything on you at once. would make the learning curve way less brutal
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Maker
@sude1363931 Thank you for your kind words. Your suggestion to include a learning curve is really great feedback. Now that I think about it, it seems we threw too much at users all at once under the guise of “user freedom.” I’ll make sure to implement this right away!
honestly this looks really cool with the 76 chain economy, but it would help a lot if there was some kind of mentor or advisor system for new players. like a small tutorial that gradually unlocks as you progress rather than dumping everything on you at once. would make the learning curve way less brutal
@sude1363931 Thank you for your kind words. Your suggestion to include a learning curve is really great feedback. Now that I think about it, it seems we threw too much at users all at once under the guise of “user freedom.” I’ll make sure to implement this right away!