One arcade, 16 games inside: Carrom Arena, Ludo, Sudoku, Block Blast, Sweet Crush, Word Forge, Hyper Pong, Tile Trip and eight more puzzles. Three rules I refused to break. No account — open it and play. No forced ads — rewarded videos are always your choice, and ads never interrupt active play. No pay-to-win — every purchase is cosmetic. Carrom and Ludo add pass-and-play and same-Wi-Fi multiplayer, with no server and no login. Free on Google Play, built solo in Flutter.
Hey Product Hunt 👋
I'm Ajay. I built Game Bytes solo in Flutter, and it started from a small annoyance: every mini-game app I downloaded wanted an account before I could tap anything, then interrupted the second level with an unskippable ads.
So I set three rules and refused to break them:
No account. Open the app, pick a game, play. Progress is local, cloud save is optional.
No forced ads. Rewarded videos exist, but you choose to watch one. Ads never interrupt active play.
No pay-to-win. Every purchase is cosmetic. You cannot buy your way past a level.
There are 16 games in there — Carrom Arena, Ludo, Sudoku, Block Blast, Sweet Crush, Word Forge, Hyper Pong, Tile Trip, Sort Safari, Potion Sort, Bolt Buster, Pipe Twist, Slide Out, Arrow Escape, Link Lines and Mosaic Slide.
A few bits I'm quietly proud of:
Carrom Arena has a real search-based physics engine for the CPU, 35 collectible strikers, and spin you can actually read on the disc mid-shot. Play it solo, pass-and-play, or with friends on the same Wi-Fi — no server, no login.
Hyper Pong grew abilities that counter each other. It's a fighting game hiding inside a pong clone.
Sweet Crush's bomb blast got rebuilt from scratch with procedural lightning, because the old one just wasn't satisfying enough.
Three more games are finished and waiting on the next release, so the app keeps growing. It's free on Google Play, and iOS is next.
I'd love to know which game you get stuck on first — and what you'd want added. I'm reading every comment today.