The 2.0 release includes a new feature called the Behavior Designer that allows for the creation of micro-interactions that happen within screens. This version also includes a redesigned, easier-to-use Transition Designer and a way to share transitions and behaviors between Flinto documents...and more.
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@trafnar What's the biggest difference about using Flinto or Principle? What can Flinto offers me better that Principle can't? I've used Flinto before, but sticked with Principle.
Heavy Flinto lover here. I always throw it on when it comes to UX ideas for my own apps. A 2nd thought... me not like browser based UX software so i am home at Sketch & Flinto.
Very cool. Although, the whole time I'm watching the demo video, all I can think is "what a shame, all this work to get exactly what you want, and none of it usable in production".
This is what mobile UI development should be, not just a prototyper.
Sometimes I have a hard time putting down the great idea I have in my mind on paper. Love apps that help with this deficiency and potentially open other avenues of exploration and experimentation. Great job! @trafnar
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I'm curious how https://facebook.github.io/origami/ — tool that Facebook UI/UX people use to communicate their vision would compare to this product.
Startup TV
ReadyRunner
Gulp
APPlyzer
Gulp
Re:amaze